FIT CTU

Adam Vesecký & Mehmet Ekmekci

NI-APH
Lecture 12

Design

Introduction to Game Design

About me

An artist is someone who takes you where you could never go alone.Jesse Schell, The Art of Game Design

So who is a game designer?

  • What do they do?
  • How do you become one?
  • Why were they needed in the first place?
  • How do they contribute to the making of games?

But let's take a step back and see how we got to this conclusion...

What is fun?

  • Fun is defined by the Oxford English Dictionary as Light-hearted pleasure, enjoyment, or amusement; boisterous joviality or merrymaking; entertainment."
Fun is all about our brains feeling good - the release of endorphins into our system. There are a variety of complex cocktails of chemicals that result in different sensations.Raph Koster, Theory of Fun for Game Design

What is play then?

We might call it a free activity standing quite consciously outside 'ordinary' life as being 'not serious' but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it. It proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner.Johan Huizinga, Homo Ludens (1944)

Okay... What about a game?

A game is a problem-solving activity, approached with a playful attitude.Jesse Schell, The Art of Game Design
In other words, games serve as very fundamental and powerful learning tools.Raph Koster, Theory of Fun for Game Design

So how do we construct or design a game?

Mechanics

  • Player can do an activity in the game that feels fun

Rules

  • There are rules that bound the player
  • These rules feel fair and justified
  • These rules are consistent
  • They are clearly communicated to the player
  • They can create win/lose conditions for the player to learn

Mechanics + Rules = Gameplay

Laying out patterns

Challenge the Player's learning

An Ever Expanding Loop

A few examples

  • Let's define the mechanics and the rules

So a game designer is...

  • Someone who designs & builds mechanics the player can use to interact with the game world.
  • Someone who designs & creates rules the player and the world is bound to.
  • Someone who creates patterns for the player to learn & master.
  • Someone who builds challenges, so the player can test their skills through these challenges.
  • Someone who gives the player feedback when they succeed or fail, so the player
    can get the validation, or learn from their mistakes.
  • Someone who teaches this whole structure, so the player can
    finish the game before they are bored.

Game Design Subdivisions

  • Gameplay Designer
  • AI Behavior Designer
  • Narrative Designer
  • Combat Designer
  • Encounter Designer
  • World Designer
  • Quest Designer
  • Level Designer
  • Many others that keep emerging as the scope increases

Player Personas & Empathy Maps

  • Who am I building this game for?
  • Why should they play my game?
  • Why should it be a game in the first place? What's the hook?
  • What am I trying to teach? What should challenge the player?
  • Am I forcing them "to have fun"?

Player Personas

Empathy map canvas

Patterns in other games

  • Interesting but incomplete information can motivate exploration
    in a variety of ways
  • Design Problem: Designers need to motivate their players
    to explore the worlds they create.
  • Pattern Description: A designer may present the player with
    compelling but incomplete pieces of information, and then give the player gameplay avenues that will allow them to seek out more information and solve the mysteries.
  • Example Games:
    • Grand Theft Auto IV - a map shows the quests you can do in the area surrounding you at the moment
    • Skyrim - a horizontal compass in your HUD shows nearby quests and point of interest.
    • Dear Esther - a narrative voiceover that's compelling but vague

Design - Prototype - Get Feedback - Iterate

  • Create a game design document
  • Include your player persona & empathy map to show why and for who
  • Cover the important points, make it short & understandable
  • Look at other games of similar type
    • How did they solve the design problems?
    • Look for existing patterns
  • Get to prototyping!
  • Show it to people, get feedback.
  • Iterate until you get to the "sweet spot"
  • Don't be afraid to fail
  • Practice your design skills

GDD Examples

Never forget that your ultimate goal is to create entertainment for the player.Ernest Adams, Fundamentals of Game Design

Sources

  • Jesse Schell, The Art of Game Design
  • Raph Koster, A Theory of Fun
  • Ernest Adams, Fundamentals of Game Design
  • Stephen Dinehart, Narrative Designer. Fabulator Ludus
  • Chris Barney, Pattern Language for Game Design

Indiepocalypse

Indie Games

Indie game is an independent game that is identified by the freedom and courage to put the idea above the profit.

Indie games are developed by individuals, small teams or small independent companies, having little to no budget available.

Indie games are games that are smaller in size, less taxing on hardware and focusing mostly on art design.

Indie games evolution

AAA games vs INDIE games

Cutting-edge graphics

Large studios

Massive campaigns

VS

Modest graphics

Small office

Conference tours

AAA vs Indie

Indie game developer

  • must span a huge number of various subject areas
  • the less resources you have, the more creative you need to be

AAA game developer

  • specialized in a few areas
  • making AAA is about delegating tasks to huge teams
  • there isn't a lot of space for own expression
  • many well-known AAA devs eventually went indie

Games released on Steam

Global revenues

Game Industry Crisis

  • in 1990s, the industry was small enough to come up with anything
  • nowadays, the industry is oversaturated with games and tools
  • it is easier than ever to develop a game
  • it is harder than ever to develop a successful game
  • Issues:
    • low barrier of entry
    • low median ownership
    • lack of differentiation

Game Developer

What my friends think I do

What my parents think I do

What society thinks I do

What the players think I do

What I think I do

What I really do

I-wanna-be-a-game-developer starter pack

How to make a game

Stage 1

  • create a few stupid simple games
  • learn how to use tools and game assets

Stage 2

  • do your research
  • prepare a concept
  • prototype

Stage 3

  1. take several months off from your day-to-day job
  2. make a unique game that stands out
  3. if you run out of budget, get a job, and go back to step 1
decoration

How Not to make a game

The iceberg illusion

Making successful games is about persistence and hard work, as well as being in the right place at the right time with the right concept.

Honorable mentions

Raison d'etre

  • Game development is a world of many heroes, a few stars and a very few superstars
  • Yet, it's still a magnificent world that outlines a path upon which you can leave your own footprints

NI-APH legacy

  • To get a preview on what game development is and what challenges we may face there.
  • To get enough knowledge that could be advanced further by
    self-education.

Goodbye Quote

This is the second biggest sandwich I have ever seen!Commander Keen